Samurai Scroller
Save your village from being over-run with Onigori. Wield the legendary Masamune, use it's power to slay the evil Onigori.
Samurai Scroller is a recreation of a classic 2D side-scrolling platform game.
Equinox
Fly through space in the signature ship, the Pterodactyl,blast enemies with your powerful lasers and save the solar system from the enemy mothership!
Equinox is a space flight simulator designed to emulate the feel of space combat.
Samurai Duel
Locked in a battle of fate, two legendary samurais wielding powerful magic fight to the death!
Samurai Duel is a turn-based battle system. This demo demonstrates elements found in traditional turn-based games.
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Katana Online
A small team project in development of 5 core members and 4 additional members, it was centralized as our teams prototyping capstone project.
This game was developed to be an Online MMORPG. The game features a third person character, real-time combat, quests, NPC interactions, dynamic open-world environment, and incorporate mechanics such as a Health Bar, Energy Bar, a Mana Bar, a target lock-on feature and various platforming movement mechanics like wall-jumps and dashing.
This project was built in the Unity 3D Engine.
A small team project in development of 5 core members and 4 additional members, it was centralized as our teams prototyping capstone project.
This game was developed to be an Online MMORPG. The game features a third person character, real-time combat, quests, NPC interactions, dynamic open-world environment, and incorporate mechanics such as a Health Bar, Energy Bar, a Mana Bar, a target lock-on feature and various platforming movement mechanics like wall-jumps and dashing.
This project was built in the Unity 3D Engine.
S4 League - Constra-2
S4 League is a game developed by Pentavision, published by Alaplaya. S4 League is a massively multi-player, online, third-person, stylish, shooter "E-Sport" game. There maps are small, and very carefully thought out. S4 League combines player versus player combat, with platforming mechanics to make a very dynamic competitive combat experience. This level, Constra-2 (Construction Site-2) is developed to reflect the games level construction and arcade-PVP style design. This project is intended to be submitted to Pentavision to add to their collection of maps.
Constra-2 was developed entirely in 3Ds Max, test play done in Unity 3D 3.3.
Luminous
Started in 2000. Luminous was a child-hood dream and the portal into my game design career. The project holds a place in my heart as one of my most inspirational works that pushed me into where I am today. Luminous is a traditional RPG with splashes of action adventure elements added in for flavor. It's a story-driven game-play with plenty of room for character optimization. The game provides the player with dungeons, boss battles, tons of items and skills, and memorable characters to keep the player entertained from the beginning of the adventure to the final boss battle. Luminous runs roughly 2-3 hours of gameplay with a total of 132 maps.
Luminous was designed in Rm2K and later ported to Rm2K3.
Shinkakyu Air Temple
This is a high-poly texturing project. This project was also an idea to build the fundamental designs for Katana Online.
Built in 3Ds Max. Rendered in Raytrace.
Maps, Concept Art and other 2D Work
This is other work I developed that doesn't directly relate to any of the above work.
This is other work I developed that doesn't directly relate to any of the above work.